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SEAQUEST

Project Summary

SEAQUEST is a project that comes to identify and fill the existing gap of knowledge and education in seagrasses, focusing on primary education. The partner organizations, each one contributing from their own point of expertise, will collaborate to build an innovative future-oriented Educational Toolkit to support the professional development of primary school teachers (student teachers and in-service teachers) and give them all the knowledge, skills and key competences needed to teach primary school children through informal and non-formal educational processes to lay the foundations for them to become seagrass literate. 
 

The Educational Toolkit will consist of one Curriculum and Guide on Educational Activities (Classroom and Fieldwork/Outdoor Activities) for Teachers, and a an Artificial Intelligence (AI) game available in 3 types of media: 2D desktop, 3D tablet (Lume Pad 2) and 3D immersive VR (Oculus Quest) on the content knowledge that a seagrass-literate child should have. Children will navigate and communicate with an anthropomorphic seagrass character who will be capable of providing verbal responses through the technology of conversational AI.

SEAQUEST LOGO

Seagrass Education for children towards Awareness QUotient for Environmental

Start and End Date
-
Coordinating Entity
Democritus University of Thrace
CCMAR Coordinators
Project reference
2024-1-EL01-KA220-SCH-000244654
Total Budget
400000.00 €
CCMAR Budget
60098.00€

Project Activities

State of the Art Report

See it here

Curriculum for Teachers

See it here 

Educational Activities Guide

See it here

Digital Game 

Download here


Newsletters

Newsletter #1

Newsletter #2 

Newsletter #3  

Newsletter #4

Newsletter #5


Press Releases

Press Release #1 

Press Release #2

Press Release #3


News

Primary teachers travel to Greece to learn about seagrasses

The 1st piloting of the SEAQUEST Massive Opne Online Course (MOOC) and the SEAQUEST Educational Toolkit took place very successfully on October 11, 13, and 14, 2026 in Alexandroupolis, Greece. The activity included the presentation and evaluation of the project's educational material (SEAQUEST Curriculum for Teachers and SEAQUEST Educational Activities Guide for Teachers), and the project's interactive digital game and MOOCs; the implementation of a number of  lesson plans; and a field trip to a seagrass bed (experiential learning focused on seagrass ecosystems).  Teacher trainers from Greece (DUTH and AUTH), Cyprus (STANDO), Portugal (CCMAR), and Denmark (AAU) participated in this activity. The expected results of this activity are the follows: Evaluation reports and feedback of teachers' trainers on the quality of the SEAQUEST MOOCs, the Educational toolkit and the digital game pilottested. Issue of Certificate of Attendance, Digital badges, ECTS credits.

 

Evros Delta
Evros Delta

 

 

 

 

 

 


Scientific publications

Available soon

CCMAR Coordinators

CCMAR Members

Cofinanciado pela UE
STANDOUTEDU
Universidade Demócrito da Trácia (DUTH)
European Marine Science Educators Association
Aristotle University of Thessaloniki
Laboratório de Experiência Multissensorial